[HAIFUX LECTURE] Massivizing OpenTTD: Distributed Computing Challenges and Quality Time -- Alexandru Iosup
Orna Agmon Ben-Yehuda
ladypine at gmail.com
Sun Jun 2 06:58:25 IDT 2013
Correction - Abel Gordon's talk (the one after Alexandru Iosup's) will be
two week after (on June 17th)
Sorry for the mixup.
On Sat, Jun 1, 2013 at 8:35 PM, Eli Billauer <eli at billauer.co.il> wrote:
> On Monday, June 3rd at 18:30, Haifux will gather to hear a talk by
> Alexandru Iosup:
>
> Massivizing OpenTTD: Distributed Computing Challenges and Quality Time
>
> Abstract
>
> Hundreds of online games entertain over 250,000,000 online gamers in a
> maturing global market of over 30 billion Euros. A popular game genre is
> Real Time Strategy (RTS), which includes games such as StarCraft II (one of
> the best-selling games of 2010). Although Real-Time Strategy (RTS) games
> already entertain hundreds of millions of online players, the current games
> do not scale. For example, even popular RTS games such as the StarCraft
> series support in the same game instance only up to 16 players and up to
> only 3-400 moving units. We present the rationale for and the design of a
> massively multiplayer online RTS (MMORTS) game, OpenTTD at large.OpenTTD@largeis a derivative work from the popular open-source game OpenTTD, which in
> turn has derived from the economic simulator Transport Tycoon Deluxe.
>
> We begin by analyzing the current technical and design limitations of
> OpenTTD--although this game can service its target audience of 8-16 online
> players very well, scaling it to even hundreds of players is currently not
> possible.
>
> We further present an approach to co-scale the platform and the design of
> OpenTTD, towards the OpenTTD at large MMORTS platform. We present here the
> new game design and three elements of our approach: a new approach for
> trading-off consistency for latency to support the future scalable game
> world, a game analytics back-end to support the future social component of
> the game design, and a mobile offloading system to support the future
> mobile component of the game platform.
>
> (Warning: OpenTTD at large is ongoing work, and has many research and
> technical unknowns.)
>
> The talk will be given in English.
>
> TEAM: Alexandru Iosup (Project Lead/Pricipal Investigator), Otto Visser
> (Lead Dev/Lead Valorization), Siqi Shen (Lead Researcher), Yong Guo (Lead
> Researcher), Alexandru Olteanu (Lead Researcher), Marcin Biczak (Lead
> Dev/Researcher), Lucas van Dijk (Dev)
>
> ==============================**==============================**=====
>
> We meet in Taub building, room 6. For instructions see:
> http://www.haifux.org/where.**html <http://www.haifux.org/where.html>
>
> Attendance is free, and you are all invited!
>
> ==============================**==============================**======
> Future lectures:
>
> NOTE: The next meeting is just a week away!
>
> 10/06/13 ELVIS -- Efficient and Scalable Paravirtual I/O System:
> Abel Gordon
>
> ==============================**==============================**======
>
> We are always interested in hearing your talks and ideas. If you wish to
> give a talk, hold a discussion, or just plan some event haifux might be
> interested in, please contact us at webmaster at haifux.org
>
> --
> Web: http://www.billauer.co.il
>
>
>
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>
--
Orna Agmon Ben-Yehuda.
http://ladypine.org
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